Hidetaka Miyazaki

ENTP

QUOTES

 * "The game focuses a lot on death, but what is death? What does it look like? What does death mean in this world? What does it mean to live and to die? That is something we discussed very closely. The story is about a fire in the world, a symbol of both living and death. The fire is what brought death to Dark Souls' world, but also the only hope for life. Demons, chaos, dragons, all of them are different incarnations and representations of our idea of death in Dark Souls."
 * Masanori Takeuchi [when asked about Miyazaki's greatest strength]: "He is really fast at interpreting game design ideas."
 * "Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'"
 * "As a game creator – or a creator of anything – for people to be fascinated and ask questions and be curious about what I’m making, that’s something that can’t be taken for granted and I’m very grateful for that."
 * "Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we've lost that charm in recent years, but that's something that I really, really liked about our studio."
 * "Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways."
 * [Tip for surviving Bloodborne]: "Dont give up. Obstacles can be overcome through strategy and learning."
 * [Tip for surviving Bloodborne]: "Dont drown yourself in hunting and blood. Utilising wit in the thick of battle will be your key to victory."